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Ida's Guide To World's Beyond Our Own

Ida's Guide To World's Beyond Our Own

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Lost in a strange world, the only way home is a wish, but to win it, you must gamble with assassins in Drakul's Game.

Ida's Guide to Worlds Beyond Our Own is a two-part book. First, it reimagines existing races and ancestries into a new context, offering new variants to the existing Dungeons and Dragons races, along with new player options, including additional Lineages.

Second, it is an adventure from levels 8-16 that explores a mysterious redwood forest in an occult-themed campaign. The characters will work with a mysterious witches' coven, chase the ghost of an eccentric professor, and become embroiled in an assassin's game of kill-or-be-killed, all at the whims of a mysterious reality-bending dragon, Drakul.

They're in for the chance to earn his favor and win his singular prize:

A Wish.

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